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Crystal Funkadelic Prototype#2

Crystal Funkadelic Prototype#2

← Return to Crystal Funkadelic Prototype#2

Devlog

  • Adapting Level Design to feedback
    March 10, 2026 by Deadwing
    After receiving some feedbacks, I decided to adapt the level design of the first level to add more hard-to-reach treasures, which has been what playertest have been having most fun so far! Below is a... Continue reading
  • Checkpoints!
    March 08, 2026 by Deadwing
    With the new metroidvania structure, checkpoints are going to be necessary! Here's the first prototype of the feature:... Continue reading
  • Added Dynamic Light with map transition
    March 07, 2026 by Deadwing
    Continuing with my evolution for the next prototype, I was able to add dynamic change lighting and sky with dynamic loaded scenes. Things are going well!... Continue reading
  • Creating my 3D Platform/Metroidvania hybrid
    March 06, 2026 by Deadwing
    So after some feedback I got from friends, I'll try to start developing my third prototype for Crystal Funkadelic. This time, I'm changing the format of the game to allow seamless map transitioning, w... Continue reading
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