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Devlog
Crystal Funkadelic Prototype#2
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Devlog
Adapting Level Design to feedback
March 10, 2026
by
Deadwing
After receiving some feedbacks, I decided to adapt the level design of the first level to add more hard-to-reach treasures, which has been what playertest have been having most fun so far! Below is a...
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Checkpoints!
March 08, 2026
by
Deadwing
With the new metroidvania structure, checkpoints are going to be necessary! Here's the first prototype of the feature:...
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Added Dynamic Light with map transition
March 07, 2026
by
Deadwing
Continuing with my evolution for the next prototype, I was able to add dynamic change lighting and sky with dynamic loaded scenes. Things are going well!...
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Creating my 3D Platform/Metroidvania hybrid
March 06, 2026
by
Deadwing
So after some feedback I got from friends, I'll try to start developing my third prototype for Crystal Funkadelic. This time, I'm changing the format of the game to allow seamless map transitioning, w...
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