<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Crystal Funkadelic Prototype#3 Devlog - itch.io</title><link>https://deadwing.itch.io/crystal-funkadelic-prototype-3</link><description>Vibe in a cute world, master acrobatic moves!</description><item><guid>https://deadwing.itch.io/crystal-funkadelic-prototype-3/devlog/1499367/v7-released-with-performance-improvements</guid><title>V7 released with performance improvements!</title><link>https://deadwing.itch.io/crystal-funkadelic-prototype-3/devlog/1499367/v7-released-with-performance-improvements</link><pubDate>Sat, 25 Apr 2026 12:34:13 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2ODkyODM1LnBuZw==/400x224%23c/BFmoAv.png"/><p>After strugging for weeks trying to make realtime map instantiation work, I think I finally was able to improve it good enough! Now, the game won&#039;t freeze anymore when trasitioning between maps! Here&#039;...</p>]]></description></item><item><guid>https://deadwing.itch.io/crystal-funkadelic-prototype-3/devlog/1497827/v6-released</guid><title>V6 Released!</title><link>https://deadwing.itch.io/crystal-funkadelic-prototype-3/devlog/1497827/v6-released</link><pubDate>Thu, 23 Apr 2026 21:49:23 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2ODY0MjE4LmpwZw==/400x224%23c/XWW28b.jpg"/><p>Another batch of bug fixes and improvements! Here&#039;s the changelog: x - fix missing fallzone in the water of cave level x - add total of crystals + spirits in menu x - move boxes to avoid player from b...</p>]]></description></item><item><guid>https://deadwing.itch.io/crystal-funkadelic-prototype-3/devlog/1496988/more-fixes-for-v5</guid><title>More fixes for v5!</title><link>https://deadwing.itch.io/crystal-funkadelic-prototype-3/devlog/1496988/more-fixes-for-v5</link><pubDate>Wed, 22 Apr 2026 21:54:46 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2ODQ2NDU5LnBuZw==/400x224%23c/uW3Suv.png"/><p>Here&#039;s the changelog for the V5 release, more bug fixes found by friends testing :D - added rooftop in the exterior area of the castle (avoiding player going &quot;up&quot;) - adjusted enemy emitting attack sou...</p>]]></description></item><item><guid>https://deadwing.itch.io/crystal-funkadelic-prototype-3/devlog/1496066/v4-released-with-tons-of-changes</guid><title>V4 released with tons of changes!</title><link>https://deadwing.itch.io/crystal-funkadelic-prototype-3/devlog/1496066/v4-released-with-tons-of-changes</link><pubDate>Tue, 21 Apr 2026 20:54:43 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2ODI3NzUwLnBuZw==/400x224%23c/Fvazqd.png"/><p>Another batch of changes with more playtest feedback! Still a lot of things remaining to fix but hopefully I&#039;m on a good path! - Fixed some elements not appearing in boss map sometimes - Adjust T-Pose...</p>]]></description></item><item><guid>https://deadwing.itch.io/crystal-funkadelic-prototype-3/devlog/1495052/v3-released-level-titles-bug-fixing-and-movement-improvements</guid><title>V3 released! Level titles, bug fixing and movement improvements...</title><link>https://deadwing.itch.io/crystal-funkadelic-prototype-3/devlog/1495052/v3-released-level-titles-bug-fixing-and-movement-improvements</link><pubDate>Mon, 20 Apr 2026 18:15:10 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2ODAzOTcwLnBuZw==/400x224%23c/I%2BgoZa.png"/><p>Another batch of improvements for this release, thanks for fantastic playtesting by Kadaj and playmore! Below are the changenotes: - Dash has a new animation - Improved a bit shoulders movement on run...</p>]]></description></item><item><guid>https://deadwing.itch.io/crystal-funkadelic-prototype-3/devlog/1494033/v2-released</guid><title>V2 released!</title><link>https://deadwing.itch.io/crystal-funkadelic-prototype-3/devlog/1494033/v2-released</link><pubDate>Sun, 19 Apr 2026 17:09:50 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NzgxMDIyLnBuZw==/400x224%23c/omTFQr.png"/><p>New version of the prototype has been released, with some bugfixes and small improvements with feedback from playtesting! Here&#039;s the changelog: - You can now access options through the main menu - Lev...</p>]]></description></item><item><guid>https://deadwing.itch.io/crystal-funkadelic-prototype-3/devlog/1493245/new-prototype-finally-released</guid><title>New prototype finally released!</title><link>https://deadwing.itch.io/crystal-funkadelic-prototype-3/devlog/1493245/new-prototype-finally-released</link><pubDate>Sat, 18 Apr 2026 17:55:47 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NzYxNTYzLnBuZw==/400x224%23c/ohMZKq.png"/><p>New prototype for my little game as been released! It finally contains the metroidvania structure that I was working one, although this is more like an horizontal slice of a demo: A lot of the content...</p>]]></description></item></channel></rss>